Second+Grade


 * =Second Grade Indicators=

** 2T1. Creativity and Innovation ** Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: || · 2T1a1. Students will describe what they know and need to know about a challenge/problem selected by the teacher to elicit creative thinking (e.g., bullies, school issues, environment, etc.) · 2T1a2. Students will brainstorm and record ideas that might contribute to a solution using digital tools and resources. · 2T1a3. Students will gather and organize ideas and information using technology tools such as concept mapping tools. || · 2T1b1. Students will create an original presentation based on a story, activity, or event including text, images and/or sound files using digital tools and resources. || · 2T1c1. Students will use digital tools and resources to find and organize data. · 2T1c2. Students will create a visual model or use a simulation such as a graph or concept map. (e.g., life cycle of plants/animals, seasonal changes, school activities, or how community workers contribute to the community. || · 2T1d1. Students will use graphic organizers and simulations (developed specifically for this age group) to identify key variables and patterns and to predict outcomes in everyday events and relationships. ||  Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:  ||  · 2T2a1. Students will collaborate in pairs to illustrate information using concept mapping  software, graphic organizers, or age appropriate story building software.   · 2T2a2. Students will share information and works with students, teachers, parents, and family  members. ||  · 2T2b1. Students will share curriculum-related concepts with their classmates, families and others using developmentally appropriate online curriculum-based resources (e.g., online songs, stories, games, puzzles, clip art, presentation, templates, and webpages). || · 2T2c1. Students will use technology tools to exchange-classroom to classroom-stories, artifacts, and information about their lives, communities, and cultures. || · 2T2d1. Students will share with a partner or team steps to use age appropriate technology tools to create a product. · 2T2d2. Students will share with a partner or team steps to use age appropriate technology tools to solve a problem. || Students apply digital tools to gather, evaluate, and use information. Students: || · 2T3a1. Students will use age appropriate technology to create a KWL chart of the steps involved in planning a project such as investigating weather, exploring why birds fly south in the winter, or determining what makes a good friend. || · 2T3b1. Students will navigate preselected digital sources to locate information using subject directories and key words. · 2T3b2. Students will use age appropriate tools or teacher-created templates to organize and share what they learned. || · 2T3c1. Students will describe the uses of a variety of age-appropriate digital tools. · 2T3c2. Students will select tools or resources from those available to effectively accomplish a <span style="color: windowtext; line-height: normal; margin: 0in 0in 0.0001pt 17.1pt; text-indent: -0.25in;">variety of tasks. || · 2T3d1. Students will use digital resources to collect data about a topic (eg., weather, current <span style="color: windowtext; line-height: normal; margin: 0in 0in 0.0001pt 17.1pt; text-indent: -0.25in;">events, personal interests). · 2T3d2. Students will use data to create ordered lists, identify patterns and display results. · 2T3d3. Students will share conclusions in text and or/or graphic formats. || Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: || · 2T4a1. Students will identify ways technology can help them explore and understand <span style="color: windowtext; line-height: normal; margin: 0in 0in 0.0001pt 17.1pt; text-indent: -0.25in;">everyday problems (e.g., how to dress for the day's weather, important aspects of taking care <span style="color: windowtext; line-height: normal; margin: 0in 0in 0.0001pt 17.1pt; text-indent: -0.25in;">of a pet, which community helper might help in a given situation). · 2T4a2. Students will use technology to record questions for investigation and capture answers <span style="color: windowtext; line-height: normal; margin: 0in 0in 0.0001pt 17.1pt; text-indent: -0.25in;">and additional questions. || · 2T4b1. With teacher support, students will identify and apply strategies to select information <span style="color: windowtext; line-height: normal; margin: 0in 0in 0.0001pt 17.1pt; text-indent: -0.25in;">and digital resources to complete an activity or solve a particular problem. · 2T4b2. With teacher support, students will identify and record steps to complete a task. || · 2T4c1. Students will collect data on an everyday problem or issue. · 2T4c2. Students will record results using age-appropriate digital graphing tools (e.g., online <span style="color: windowtext; line-height: normal; margin: 0in 0in 0.0001pt 17.1pt; text-indent: -0.25in;">survey tool, electronic chart). · 2T4c3. Students will identify patterns and propose a decision or solution. || · 2T4d1. Students will explore problem solving processes and solutions (captured using charts, <span style="color: windowtext; line-height: normal; margin: 0in 0in 0.0001pt 17.1pt; text-indent: -0.25in;">concept maps, timelines) and discuss similarities and differences. || Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: || · 2T5a1. Students will demonstrate an understanding of age-appropriate issues related to safe, healthy, and acceptable use of digital devices (e.g., online safety and privacy, amount of   screen use per day, safe searching, online etiquette ) · 2T5a2. Students will describe personal consequences of inappropriate technology use. || · 2T5b1. Students will articulate and demonstrate ongoing cooperative and collaborative use of  technology to contribute to an effective learning environment (e.g., work productively with a  partner or in a small group on a technology based activity and discuss or reflect on the benefits  of working with a partner to complete the task). || · 2T5c1. Students will recognize the value of and use technology as a way to communicate with others and to access information for formal and informal learning. || · 2T5d1. Students will model technology use, sharing, and safety rules and encourage peers to  follow accepted guidelines. || Students demonstrate a sound understanding of technology concepts, systems, and operations. Students: || · 2T6a1. Students will communicate about technology using developmentally appropriate and accurate terminology (e.g., be able to identify and refer to parts of the computer with proper terms). · 2T6a2. Students will d emonstrate the ability to navigate in electronic environments (e.g.,  eBooks, educational games and simulations, digital presentation software, mobile devices, and   websites). · 2T6a3. Students will perform basic hardware and software operations (e.g., copy and paste,  navigate among open windows, use input devices, control sound and brightness of image,  undo/redo). || · 2T6b1. Students will select from a teacher-approved list and independently apply age-appropriate applications and resources to address content-related tasks and problems (e.g., use games to practice basic skills, text readers and eBooks to read, word processors to write, digital cameras to record stages in science projects, graphics programs to draw). || · 2T6c1. Students will identify and common technology problems that occur during everyday use (e.g., frozen screen, failure to print, difficulty accessing Internet, computer doesn't power up). · 2T6c2. Students will identify possible solutions to these common problems. || · 2T6d1. Students will recognize common terminology, icons, and symbols related to basic functions of technology and apply that knowledge to new technologies. ||
 * **2T1a**. Apply existing knowledge to generate new ideas, products, or processes. || ** With assistance or in large-group setting: **
 * **2T1b**. Create original works as a means of personal or group expression. || ** With Assistance: **
 * **2T1c**. Use models and simulation to explore complex systems and issues. || ** With assistance or in large-group setting: **
 * **2T1d**. Identify trends and forecast possibilities. || ** With assistance or in large-group setting: **
 * ** 2T2. Communication and Collaboration **
 * ** 2T2. Communication and Collaboration **
 * **2T2a**. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. || ** With assistance or in small groups: **
 * **2T2b**. Communicate information and ideas effectively to multiple audiences using a variety of media and formats. || ** With assistance or in large-group setting: **
 * **2T2c**. Develop cultural understanding and global awareness by engaging with learners of other cultures. || ** With assistance or in small groups: **
 * **2T2d**. Contribute to project teams to produce original works or solve problems. || ** With assistance or in large-group setting: **
 * ** 2T3. Research and Information Fluency **
 * ** 2T3. Research and Information Fluency **
 * **2T3a**. Plan strategies to guide inquiry. || ** With assistance or in large-group setting: **
 * **2T3b**. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. || ** With assistance, in large-group setting, or in small groups: **
 * **2T3c**. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks. || ** With assistance or in large-group setting: **
 * **2T3d**. Process data and report results. || ** With assistance or in large-group setting:: **
 * ** 2T4. Critical Thinking, Problem Solving, and Decision Making **
 * **2T4a**. Identify and define authentic problems and significant questions for investigation. || ** With assistance or in large-group setting: **
 * **2T4a**. Identify and define authentic problems and significant questions for investigation. || ** With assistance or in large-group setting: **
 * **2T4b**. Plan and manage activities to develop a solution or complete a project. || ** With assistance or in large-group setting: **
 * **2T4c**. Collect and analyze data to identify solutions and/or make informed decisions. || ** With assistance or in large-group setting: **
 * **2T4d**. Use multiple processes and diverse perspectives to explore alternative solutions. || ** With assistance **** or in large-group setting: **
 * ** 2T5. Digital Citizenship **
 * ** 2T5. Digital Citizenship **
 * **2T5a**. Advocate and practice safe, legal, and responsible use of information and technology. || ** With assistance or in large-group setting: **
 * **2T5b**. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. || ** With assistance: **
 * **2T5c**. Demonstrate personal responsibility for lifelong learning. || ** With assistance or in large-group setting: **
 * **2T5d**. Exhibit leadership for digital citizenship. || ** With assistance: **
 * ** 2T6. Technology Operations and Concepts **
 * ** 2T6. Technology Operations and Concepts **
 * **2T6a**. Understand and use technology systems . || ** With assistance: **
 * **2T6b**. Select and use applications effectively and productively. || ** With assistance or in small groups: **
 * **2T6c**. Troubleshoot systems and applications. || ** With assistance or in large-group setting: **
 * **2T6d**. Transfer current knowledge to learning of new technologies || ** With assistance or in large-group setting: **